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Friday Fun Thread for May 3, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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The best and most cost-efficient way to reduce recividism rates is to incentivize the playing of an RPG game and to make various rewards contingent upon its progression, even going so far as to pay the prisoner per progression

An RPG game is uniquely capable of changing the character and knowledge of a criminal because it contains elements of movies, novels, art, and social life, while requiring participation with leads to forced identification with the story. RPG gameplay can make criminals hate crime: stories involving the risks and stupidity of committing crime, stories involving guilt and shame at criminality, having a criminal villain character come in and “steal” the character’s progress, etc etc. RPGs are particularly good at memory formation because of their variety of locations and characters and cues. Real life skills can be mirrored in the game (eg applying to jobs, paying child support), as can emotional regulation strategies. Lastly, this solves the problem of criminals socializing with other criminals within a social hierarchy where the hardest criminal sits up top (literally the worst thought out punishment for criminals lmao). More of a criminal’s free time will go into the game, and prisons can also separate criminal cohorts by progression in the game.

Just imagine: you are Joe the prisoner, you are bored, you are told you can get paid to play a game. You start up the game and your character is Joe and looks just like you. The game traps your attention at first without any indication that it is about morality. But over time the storyline gets more and more moral. Suddenly you are playing as “Joe the reformed prisoner” who is starting a new life in some kind of Fable/Stardew/FF setting (but hyper-moral), all the while growing in wisdom and practical skillset, while every so often the game purposefully makes you afraid of committing crime.

Surprised nobody has mentioned the GDP increase!

Interesting, kind of reminds me of End Roll. As the game goes on, the protagonist has more guilt for his own actions. Or he doesn't and gets executed for his lack of remorse.