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Notes -
Fall From Heaven 2 for Civ 4 and the Fall From Heaven ecosystem generally (Erebus in the Balance is the most tame, Wild Mana the richest and Master of Mana the furthest from vanilla). It's basically a dark fantasy total conversion with interesting lore and a bunch of new mechanics: magic, heroes, armageddon counter. All of the civs have their own identity - the Illians have rituals to bring back the God of Ice, the Sheaim are here to end the world and the Calabim are vampires. Later in you can summon factions of demons and angels.
Advanced Civ for Civ 4 because they somehow managed to make the AI much smarter while improving performance significantly. Most mods just add huge amounts of content the AI can't use well, this is the opposite and deserves praise for technical skill.
Anbennar for EU4. Another fantasy total conversion, adding a magic system, non-human races and an enormous new map. Reclaim the empire of the Precursor Elves as Venail, unite the Empire of Anbennar or crush the world under the centaur hoof of Khuraen Ulaeg.
Third Odyssey for EU4. What if the Byzantines left for America in 1444? The mod struck me as overly complicated mechanically but the premise is irresistible. The soundtrack is also pretty good.
Ultimate Apocalypse for Dawn of War Soulstorm. Adds a huge amount of content, many new factions and Titans (that are way too big for the maps). The music also goes hard.
Forged Alliance Forever for Supreme Commander Forged Alliance. It's basically a balance patch/multiplayer community with its own submods.
Zero Entropy 2 for Half-Life 2 - fan made Half Life 3 from the perspective of the Combine's top guy.
Equestria at War for Hearts of Iron IV - enormously rich and detailed atrocity/total war simulator but set in the world of My Little Pony: Friendship is Magic. Like many I was intrinsically sceptical of the premise but the bronies did a very good job.
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