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Notes -
I have Complaints. In addition to the governance drama, the language has Made Some Tradeoffs.
Compile time remains a pain in the ass, especially on lighter-weight machines. It's strict enough to be obnoxious when writing casual code or projects small enough to hold a coherent mental model around, but not strict enough to avoid unintentional side effects or for crate-internal multithreading to be truly safe. Struct auto-management is one of those things that's really clever and also a giant footgun for portability, consistency, reliability, and just understanding wtf is going on with your data: any time you leave your own application (even to local disk!), any default (non-#[repr(C)]) struct should be treated like a dumb tuple.
((I'm also annoyed that match doesn't support case fallthrough, but I'm probably one of a handful of people on the planet that thinks that's a good idea. For other nitpicks, they missed a perfectly good opportunity to have different symbols for integer and floating-point division.))
Embedded Rust is getting better, but it's still sketchy, even on well-known and well-supported architectures and chips. To be fair, that's one of the hardest environments and the most important for all that no-mutable-shared-state safety that Rust is really trying to enforce; to be less fair, you end up with tutorials for the microcontroller equivalent of hello world that look like this and this.
It's better than Go, and I've dabbled with it; these might not even be things that can be solved (uh, except compile time; it has gotten better). But the treatment of the language as an end-all be-all overlooks a lot of the real-world experience of working with it outside of data centers.
Huh, I have complaints about rust but they're very different.
I haven't used a 'lighter-weight machine' in at least half a decade, and if I had to I'd just compile in the cloud. I just use serde any time a struct leaves memory and that's fine, and when I need threads I just use a very limited and safe abstraction - rust gives you a lot of power but you don't have to use it.
The thing I don't like about rust is ... Rust has a lot of great features, so I end up using it a lot. And for 80% of the code I write, I'm not writing tokio internals or something that needs to get the last 15% of possible performance, so I really do not care about the difference between String and &str, lifetimes, cloning, lambda mutability and capturing, not being able to pass an immutable reference to a state object around while i have a mutable reference to a child of it, there being &s everywhere because half of the methods on containers take references and half take values, ... It just takes mental effort that should be spent elsewhere. I think for people with lower
g
these are bigger problems, but I have a good grasp of all of them. But I'd still much rather not.These are just a bunch of papercuts - they're pretty annoying, but all of the good parts of rust more than compensate for it. I often wish I were using a smaller rust, though. Recently some of the early rust contributors started trying to make a language like that, although the base rates on success are very low and I have some problems with the initial approach.
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