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Notes -
I'd say Ico is probably the one game with the best writing I've played (aside: don't read the novelization Ico: Castle in the Mist; it takes a 5 hour game with a fairy-tale-basic story about a cursed boy and girl, a castle, and an evil queen, and stretches it to 400+ pages, including the first 100+ focusing on the religious back story of the boy and his village), though Bloodborne came close in the similar minimalistic style. For a game with lots of dialogue, Indiana Jones and the Fate of Atlantis stands out to me as one with particularly good writing, though I'd probably place the original Knights of the Old Republic and Odin Sphere at around the same level.
I think Bloodborne is an interesting game to bring up because it's an example of how comparing the writing in games to that of other media can be a difficult exercise. Many of the things that go into making the narrative of Bloodborne what it is, like item descriptions, optional NPC interactions as well as mandatory cutscenes etc are things without obvious parallels in films/novels. In particular, the ways these elements synergise mean that a Bloodborne film/novelization would necessarily provide a very different experience from playing the game, even from a strictly story-focussed point of view.
With all that said, I agree that Bloodborne is a well written game but I prefer to make that argument less in terms of the actual quality of something like the dialgoue (for example) in comparison to that found in films or books and more by emphasising how effectively it leverages the storytelling options that gaming provides and that no other medium does.
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