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Notes -
I hear you loud and clear. I think. I strongly dislike games that almost exclusively have hitscan, or nearly hitscan weapons. Among my favorite arsenals is still the Quake franchise. Had a great mix of weapons with different trade offs. Shotgun gave you hitscan with spread so it's effectiveness dropped off fast. Nailgun/Plasma gun/hyperblaster put out a lot of damage, but you had to lead the target. Rocket launcher was even slower, and had splash damage. Then the railgun had a slow fire speed, and required pinpoint accuracy. Every weapon filled a niche and was situationally better than another.
I don't see much of that design anymore. Most guns in FPS are just straight up better than all the others. Doom 2016 brought some of that design sensibility back. But then Doom Eternal gutted it by ripping away most of your ammo supply, forcing you to mostly use whatever you actually had ammo for in the all of 2 engagements it lasted through before rotating senselessly to a different weapon.
You find a good one, let me know.
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