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Notes -
It's technically already there, they don't revolt (yet?) but working pals have a SAN meter which drains as they work and refills as they eat, sleep or use amenities like hot springs. As SAN dips lower, they start slacking off and stress eating, plundering the contents of the feeding bin more quickly. Lower still, and they get depressed, start sleeping constantly or even injuring themselves, with productivity in the gutter. There are meds to treat conditions, but they're expensive and have to be fed individually.
There's even a buildable lectern that allows you to play full-on slavedriver and toggle work modes between normal, hard and
slave laborsuper hard work, making them work much faster in exchange for a greater drain on their hunger and SAN. I tried it and, hilariously, it's completely not worth it in the current state - the productivity gains are noticeable but entirely offset by pals slacking off and stuffing themselves much more often (during which they obviously don't work).Basically, even the based and redpilled pokemon slave factory game incentivizes you to treat your workers with care and provide them with decent food (making trips to the feeder less frequent), beds and amenities (less stress = less slacking). People crying about animal abuse clearly don't play the game, slavery is just plain inefficient.
Hate-reading /vp/ for a week after the release makes me very much doubt that, the Pokemon fans (at least those) are in extreme denial and display impossible feats of mental gymnastics. They will consume
productPokemon game and be excited for the nextproductPokemon game.Ah, that makes more sense. The Dwarf Fortress player in me loves the idea of a tantrum spiral, especially since there's such an asymmetry between how many Pals people look to end up having around their base in the late-game vs how many they can have on them at once, but I could definitely see that being too frustrating even if you had a ton of warning signs about it.
Interesting. I wonder if the 'harsher' modes are intended as a panic button for short bursts, or if players are intended to use longer periods at default-speed (such as dedicated servers when offline) to build up simple resources to support short bursts of the hard and super-hard work when players are online.
Maybe. A lot of these people are otherwise pretty critical of Pokemon, though, especially given recent flops or semi-flops like Arceus.
But even if the marginal buyer (or their parent's/grandma) doesn't end changing orders, this could still be a pretty hot fire under Nintendo's marketing and executive side, if it doesn't get solved by the legal one.
Well, I definitely hope Palworld lends its weight to the heaps of criticisms against Pokemon games. The camel's back will break someday.
The only justification I think is legit is that they are hamstrung by having to make games for the Switch, which realistically could never run something like Palworld. Dex cuts are extremely unpopular in the fanbase but those are the kinds of measures they have to take to fit their shit into a Switch (well at least I thought this until they started selling DLCs which add cut mons back, kek). The technical debt is catching up with them, they really should work on their 3d engine because SwSh and SV have both been, shall we say, lackluster animation/detail-wise. They have to start improving at some point, Palworld will not be the last to encroach on their lunch, not after such a smash hit.
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