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Notes -
I've been on a Warhammer kick playing Rogue Trader and TW Warhammer III.
I think I put 50 hours into RT.
I'd say it's a 7.5/10 game, but the skill system is stupid, I feel like none of it is remotely intuitive, and would have much preferred something like Mechanicus. Some enemies are ridiculously bullet spongy, and accuracy with burst or full auto is comically hard. You can tune the former in the difficulty settings, but I remain convinced a burst of bolt shells to an unarmoured Cultist should gib them, and even a minor Daemon shouldn't shrug off a plasma blast to the face.
I have many minor niggles with it, but it's still a solid RPG, and we Warhammer 40k fans needed one of those.
I think I'll give it another go when there's more DLC, Tau, Necrons and the like, and I'm flabbergasted we didn't get Orks from the start.
I found the beta a month before launch, and probably put 20 hours into that and a bit less into the release.
I can't agree more with that. I have yet to have an idea what I'll be doing on the next level up and what I should be prioritizing. But I love how well it reflects the theme and setting, that part is amazing.
Giving Argenta a las gun early was the best random accident I've made she's lethal with that in the early game.
Argenta can hard carry if you spec into Bolters, later Heavy Bolters. With buffs and extra turns from Officers, she can clear rooms solo.
Sadly the skill system is so unintuitive that I had to look up a guide to figure out how to do that, but it works wonders. I still don't think an RPG should require minmaxing of that nature, but yeah, at least you can tweak difficulty settings to make it a bit more palatable.
I use the Interrogator as a tank, and mf can dodge for days and tie up a horde, all while healing himself, and everyone pops up those outside friendly fire range.
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