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To me, one important difference maker is that dead people have no skin in the game. Broadly, one might posit that dead people had a preference that humanity keep surviving and, as such, they could be considered to have some retroactive skin in the game, and as such their votes could be helpful for humanity continuing to survive. However, I'd contend that the actual preference could be described as genuinely believing that one's preferred ideas would lead to humanity surviving after one's death, rather than as actually wanting humanity to keep surviving after one's death. After all, there's no way to check the latter. At best, one can check the trajectory of humanity (or subset that you care about) while one dies and assume that a trajectory that looks good now will look good in the future after one is dead. That's valuable, but also limited. So I think it makes sense to at least discount people's votes based on accident of death, even if we don't automatically disqualify them. If those people's votes lead us towards hell, they're not the ones who will be suffering that hell, and so we can't trust them to weigh the risks of hell creation properly.
That may be true but it's nowhere near sufficient. There are plenty of good reasons that the death tax isn't 100%. For example, we want to incentivize people to work towards the future rather than squandering their wealth on more temporary and hedonistic endeavors. "Dead people have no skin in the game", as a counter-consideration, is not even worth mentioning by comparison.
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