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Notes -
The source you linked to strongly recommends not crossing that threshold.
However, I would assume that Apple's headsets are bright enough that they cause a pronounced pupillary response, and that their engineers are competent enough to stay within the same limit. After all, they've worked with IR and infrared LIDAR for ages, they know what they're doing.
I see it as very unlikely that it would cause even noticeable harm.
Sadly, Apple does love itself a walled garden, and telling users it's their way or the highway. Oculus, even after the Meta acquisition, has been far more tolerant of tinkering.
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