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Notes -
Not sure if it would change your mind, but I find seeing the gameplay in video footage instead of a screenshot can change how you perceive the graphics, as motion and animation have a huge impact on perception. If you ever pause a video the image never seems "right" and often you get people in strange facial poses/expressions. Or if you ever pause an animation when a character is making a big movement you get some really funky-looking images.
I play Starcraft and I prefer the visuals of Starcraft Broodwar to Starcraft II. The interesting thing about Brood War is that the units pop out to me whether it is on video or a screenshot, but Starcraft II looks much worse as an image than when I view it in a video. So something similar could be happening to BG3.
You can see a similar in Age of Empires series;
Age of Empires 2: https://cdn.akamai.steamstatic.com/steam/apps/813780/ss_e2fc6cfd934c8150cf751955d44deb688ab3c7d0.1920x1080.jpg?t=1702497119
Age of Empires 4: https://cdn.akamai.steamstatic.com/steam/apps/1466860/ss_48195285a60c6208f8bd722f74c556b9a224f4b0.1920x1080.jpg?t=1702338967
The units in Age of Empires 2 just seem to pop out more to me.
I am in general agreement with you that things look worse in 3d, but I'm speaking strictly from an RTS gameplay experience where your ability to process visual information in a short amount of time is crucial. For a game like BG3 where the gameplay is turn-based and people are probably playing to immerse themselves in the story, I don't think the 3d art detracts from the gameplay or experience.
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