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Notes -
Since you're a fan of Shogun 2, would you agree that naval artillery bombardment, which I believe was in FOTS, has the same "drawbacks" as magic?
It's click a button and magic rocks fall, everyone dies.
It's still not true for magic in TWW3, because:
Most spellcasters are squishy, they can easily get themselves killed by enemy single entity lords, heroes or monsters. Or if you miscast too many times.
Magic offers a great deal of contextual utility. Let's say you're on the offensive against an enemy that doesn't want to budge. Send a mage up, dodging fire, and then launch a bombardment. That gets the AI to move and approach your own favorable position. Or during a siege, helping blast the defenders on walls before you attack. Or using a summoned disposable unit to stuff up an enemy advance, fortify your backlines, or simply tie down their high value units.
I can see many valid critiques of the way magic is handled, but it being of limited utility or not interacting with other systems is a head-scratcher for sure. The reason it's limited, especially by the mana pool, is because it's incredibly powerful if used sensibly.
At any rate, if you really want to get a pike-and-shot experience out of the game, get the Southern Realms mod, which adds something quasi-similar to the Italian city states in the late 1600s. If you restrict your opponents to other similar factions, the Empire or Bretonnia, you don't have to suspend your disbelief too much.
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