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Notes -
Proficiency with the M6D was required to be good at the game. Grenades was second-order, since the frags were so impactful with interesting fuse timing algorithms, while the plasma grenades could be used to break even if you missed your first pistol shot and your opponent hit theirs.
A further wrinkle unique to the PC version was that Microsoft mandated 56k modem support. This meant the overall netcode and hit registry presented totally unique problems to players. Figuring that out, in conjunction with the removal of reticle stickiness, was what made good players successful.
While I loved the pistol, after something like 3,000 hours of playing the game I found a lot of joy in the events we put on without it.
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