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Notes -
I totally agree with the broad thrust of your post, just pointing out that The Lego Movie is the rare example that justifies its use of 3D and CGI where something like Toy Story, another genuinely good 3D CGI film, could quite conceivably have been rendered freehand in golden era 2D style without any great loss, and probably faster and for a smaller budget - it's the script, the characters and the top tier voice actors that make Toy Story good, the CGI was a technical novelty.
You can't render complex mathematically accurate physics in freehand - and I'm not saying I'm certain they did in TLM - and that's okay because 99% of the time you don't need to to tell a story. But if you want a convincing effect of a tidal wave of tiny Lego pieces crashing over a Lego city, a box full of loose pieces being exploded, or a Lego model that accurately models the qualities of the real product then CGI is going to give a "better" result, and faster. I'm not actually sure it would be cheaper though, 3D rendering is notoriously intensive and the credits for that film are vast.
A talented artist certainly could draw something that looks like a lot of Lego pieces interacting, but the emphasis is on like. CGI will be more immersive for that use even if perhaps it's less graphically expressive in its line-work and frame advances. A hand drawn Lego Movie would give you the "what if you could draw Lego coming to life" feeling where CGI is that much closer to "what if Lego could come to life". The artificial plastic-ness of Lego is an ideal match for the blandness of CGI where something like The Jungle Book or Lion King remakes will fall into the uncanny valley by trying to make singing animals look realistic (I assume, I haven't watched either of them).
In short putting aside cost, speed and effort I think The Lego Movie really would be at the very best no better if it was made without CGI.
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