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Notes -
Oh, this takes me back. I think my dad beat Quake on a 486, or it was one of these pinout-compatible CPUs from Cyrix or AMD, but when Carmageddon came out, it was a slideshow without MMX. I think that Pentium 166 was the third upgrade I actually remember. The first two were:
Okay, fourth.
Anyway, the ten years after Quake were insane. In ten years we went from models that looked like this to models that looked like this. Compared to this leap (accompanied by a jump from 66 to 2500 MHz in CPU frequencies), the next fifteen years feel like running in place (cf Starfield and its staring eye models).
Come to think of it, a jump from Doom to Half-Life 2 (1995 to 2004) is even more insane. The latter feels like a modern game despite being 19 years old, while Doom was a living fossil just nine years after its release.
I do wonder what CPU he had in a 486 system to beat Quake. I never had one, but I guess AMD made a 486 compatible CPU that was the equivalent of a Pentium 75?
Then again, I beat plenty of games on enormously unpowered computers. I beat Unreal on a P120 in software rendering. It was a slideshow, but I had cheat codes!
Could've been a DX4 or one of the third party Socket 3 CPUs, I honestly don't remember. I remember he had to shrink down the viewport a bit to make the game playable.
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