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Notes -
I am a very weird person so my feelings probably don't generalize, but for as long as I've remembered I've had the feeling of getting the implicit signal that "high" art is not for me.
Specifically, I've felt that one's supposed to interact with high art with preconceived notions of what's good and what's not, with the actual act of viewing/reading/listening to something being a bit of an afterthought. You're supposed to like the things that have been declared Good and Worthy, with little room for discussion. I'll take people slinging their personal flaming uninformed opinions about the latest vidya with great fervor over that consensus-driven stagnation every day.
Incidentally, there were attempt to bring that top-down consensus "its Art and it's Good" enforcement to the world of video games, but they failed miserably. Remember The Path, Graveyard, and Bientot l'ete? The auteurs that made them eventually quit game development after having a meltdown about the uncultured gamers. Meanwhile, people like Daniel Mullins prove that you can be high-concept without ghettoizing yourself.
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