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Friday Fun Thread for September 8, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm about 10 hours in. I typically enjoy Bethesda games and really want to like it, but it is just not grabbing my interest. It feels like Fallout 4, but with the art deco charm ripped out and replaced with an overcomplicated fast travel system.

ok starting with the good, the level up system looks excellent - spending a skill point gives you a little challenge to complete before you can spend a skill point to level it up again. I like the lockpicking minigame. Boosting around with the jetpack is fun. Stability is probably the best of a Bethesda game at launch. Which is a low bar but y'know. Only 2 crashes so far, and 2 bugs that required loading an earlier save. OK let's move on.

Combat is frustrating. There's a combination of manual dexterity required to aim your gun, and then RNG on whether the shot hits. I'm bad at videogames (and playing on controller) so have trouble just with the first part. Desperately need something like VATS from Fallout. I've found the most effective method so far is to just run up and hit things with an axe, at least it doesn't run out of ammo! Maybe eventually I'll figure out how to buy or craft a proper sniper rifle, although "hold breath to stop the cursor randomly moving around" is bound to "hold in the stick you use for moving around", which combined with unsteady hands amounts to "Cursor still moves around randomly and also maybe you'll wander off a cliff".

Space combat is a chore, like, maybe I have a fundamental misunderstanding about how it's meant to work... but there is no feeling of movement, just moving your cursor around and holding down triggers until the bullet sponges explode. Docking your ship at a space station is so unintuitive and unexplained that crashing and blowing up on the first attempt is a rite of passage. (The answer is, don't try to fly up and manoeuvre your ship to dock - simply press A at a distance! With no prompt to do so on screen).

Navigation is awful. There is no mini map, and the ground map is just a bunch of blue elevation dots which are totally useless in a city. Sometimes the scanner gives you arrows on the ground, and sometimes these even lead you to your objective but there's no guarantee. The star map fast travel system is needlessly convoluted. Sometimes you get told you can't fast travel to places you haven't explored, but go up a level on the map and you can fast travel there anyway. It feels small and disjointed, like the endgame of an open world RPG when you're fast travelling to points to finish off quests, without the initial exploration of the map.

There's lots of underexplained systems to master down the track - research, planetary exploration, settlements, ship building, crafting, cooking etc. This game could keep me busy for a long time but it feels like doing chores. The whole game feels like a chore.

Well that was cathartic. Maybe I'll turn it down to super easy and see if the story gets any better.

Space combat is a chore, like, maybe I have a fundamental misunderstanding about how it's meant to work... but there is no feeling of movement, just moving your cursor around and holding down triggers until the bullet sponges explode.

Man, this has been a pet peeve of mine forever. So many space combat games now are designed around mouse controls, and even show you where you need to lead your target to hit. So you just point at the screen, your ship automatically rolls or pitches however it needs to, and then you hold triggers until dude blows up. It's profoundly boring. I forget when this really became prominent, but I remember Freelancer being this way? Maybe also Darkstar One? Everspace definitely is too.

If it's a space game, I want controls for roll, pitch and yaw, not generic "Ship goes here" pointing.