site banner

Baldur's Gate 3 thread (no spoilers outside of spoiler tags) - reviews, technical matters, griping etc.

...

13
Jump in the discussion.

No email address required.

Fighting my way through a dungeon and it's really irritating not being able to coordinate your characters to attack all at as a surprise round. In BG1 & BG2 you could pause the game, queue up an action for each party member, and unpause, and let 'er rip. But I can't do that here since BG3 doesn't have an actual pause function. Nor, weirdly, is there the ability to delay / ready an action.

Best work-arounds I've found are putting my entire party in stealth, having one character attack, and the introduce the rest of the party character by character. You're still at the mercy of the initiative rolls here though so focused-fire efforts are a crapshoot. I've tried putting it into turn-based mode but that also seems to be a crap-shoot for turn order. Anyone having better luck on bring down a world-of-hurt all at once?

...

Maybe I'm not just quick enough on the mouse, but I can't seem to get my party to attack simultaneously even from stealth/hiding. The closest I've been able to achieve was snuffing Dror Ragzlin from the rafters in the goblin basewhich took a fair amount of positioning to get just right.

Edit to fix spoiler tags.

...

Finally got it to work on the gnolls nearby the Risen Road. Then got TPKs 4 times in a row because fuck gnolls and their goddamn multiattack bullshit.