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Notes -
IMO Pact and Twig were more or less unsuccessful attempts at putting novel twists on Worm's awesome formula.
There's a foolproof way of keeping the reader captivated: by having a bunch of nested quests and subquests. Pact actually starts very formulaic in this respect: Blake is fighting a goblin because he was sent to do something in a graveyard by the Lord of Toronto, because he needs help getting back into his grandma's house, because he needs to read up on and figure out what's up with the karmic debt thing. Each blow in the fight is meaningful because it advances all of these quests.
One of the most fascinating things about Worm was how it repeatedly added new Main Quests, on top of and sometimes directly contradicting previous Main Quests (the infamous four word chapter comes to mind). So we start with a girl whose Main Quest is avoiding her bullies and end with literally cosmic scale stuff. And it worked perfectly!
With Pact Wildbow tried to see what happens if instead of the Main Character having to make greater and greater sacrifices to complete the new grand Main Quests, the quests themselves get progressively canceled, like, OK, this problem is beyond fixing, OK we no longer even hope to achieve that thing. Well, it turned out that the second half of the book, where the author started doing that, was just depressing and pointless.
With Twig Wildbow tried to see what happens if instead of the Main Character having all these grandiose quests, it's actually someone entirely else. Well, it turns out that the first half of the book, until the Main Character and his posse acquires enough strength and purpose, was just boring and pointless.
That's the price of doing daring experiments, more often than not you discover that there are good reasons for why nobody does this thing that seemed so cool on paper.
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