Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 89
- 1
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
I'm currently in the middle of probably my third playthrough of Alien Isolation. Within about half an hour of my first playthrough I had a really strong feeling that this would be a game I would find hard to put down and would return to again and again. The controls are tight and responsive, the level of detail and craft that went into replicating the visuals of the original Alien from 1979 is breathtaking, the sound design is impeccable, the atmosphere is more powerful than BioShock.
Suffice it to say that, even though it's my third playthrough, I'm itching to get back to playing it.
Having seen the film several times, and having read about the game, the idea of playing it seems just.. incomprehensible.
The film shows what you get for being insufficiently paranoid and unarmed out there in the unknown. It's meant to be unpleasant for a good reason.
Doing it over and over again ... well, we are all different.
The game alternates between sequences in which the player character must evade the Alien; and downtime sequences which advance the plot, or in which the player character must face off against other enemies.
The latter sequences are at worst a little tense to play, but manageably so. The former sequences with the Alien are exhausting. When I get to the end of such a sequence, I typically find myself needing to take a break for a little bit just to calm down. I think that's the mark of an effective horror story, really.
More options
Context Copy link
I felt bad about never finishing the game, about giving up, stuck, at a save game where I can either sneak out and inevitably get slaughtered shortly afterward or stay in my hiding spot until the end of time ...
But you've given me a whole new perspective! It's not that I suck too badly to win and lack the fortitude to keep trying through death after terrifying death, it's that I'm trying to be faithful to film canon.
Wait, you can get soft-locked in the game like that, or do you merely have to wait five minutes for the alien to wander off ?
In theory: wait a few minutes for the alien to wander off, sneak out, use well-practiced stealth skills to evade the alien, make progress.
In my game (when I got enough levels in): wait a few minutes for the alien to wander off, sneak out, realize my stealth skills are not well-practiced enough when the alien inevitably finds me...
Not the game's fault, I'm sad to say. I was improving from level to level, but not quite as quickly as the difficulty was increasing.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link