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Notes -
I don't remember the soundtrack, but the things I liked included:
the worldbuilding: the dwarves and the elves, the not-Byzantines and the not-Ottomans, magic and religion all have an interesting twist to them that is reflected in how the story unfolds
the plot: it has one annoying hole the size of a refrigerator truck, but nothing some fanon can't patch up. Otherwise, it's a nice plot that actually weaves your backstory into the game, with a clear goal and some nice twists
the character build system: while it looks simplistic when you start, it gets better and you can craft some pretty interesting builds
the combat system: it's sufficiently complex to be entertaining and actually requires you to care about the positioning of your party, but simple enough that you can get enough feedback. I disliked how Pillars of Eternity made you feel like throwing punches in a dream
the companions: it's not peak Bioware companions, but they don't try to steal the spotlight and are interwoven with the main plot. I loved the one that hated the way you usually talk to NPCs in RPGs
Things I didn't like:
the aforementioned plot hole. There's a big twist in the first act that is never rationalized properly
the enemies. If your ostensibly new and original monsters end up looking like Peter Jackson's orcs, either redo the design or just call them orcs
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