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No it doesn't. It posits an entity which values paperclips (but as always that's a standin for some kludge goal), and so the paperclipper wouldn't modify itself to not go after paperclips, because that would end up getting it less of what it wants. This is not a case of being 'incapable of modifying its own motive': if the paperclipper was in a scenario of 'we will turn one planet into paperclips permanently and you will rewrite yourself to value thumbtacks, otherwise we will destroy you' against a bigger badder superintelligence.. then it takes that deal and succeeds at rewriting itself because that gets one planet worth of paperclips > zero paperclips. However, most scenarios aren't actually like that and so it is convergent for most goals to also preserve your own value/goal system.
The paperclipper is hostile because it values something significantly different from what we value, and it has the power differential to win.
If we knew how to do that, that would be great.
However, this quickly runs into the shutdown button problem! If your AGI knows there's a kill-switch, then it will try stopping you.
The linked page does try developing ways of making the AGI have a shutdown button, but they often have issues. Intuitively: making the AGI care about letting us access the shutdown button if we want, and not just stop us (whether literally through force, or by pushing us around mentally so that we are always on the verge of wanting to press it) is actually hard.
Ignoring this. I might write another post later, or a further up post to the original comment. I think it basically doesn't matter whether you consider it conscious or not (I think you're using the word in a very general sense, while Yud is using it in a more specific human-centered sense, but I also think it literally doesn't matter whether the AGI is conscious in a human-like way or not)
This is because your (and the majority of human's) values contain a degree of empathy for other living beings. Humans evolved in an environment that rewarded our kind of compassion, and it generalized from there. Our current methods for training AIs aren't putting them in environments where they must cooperate with other AIs, and thus benefit from learning a form of compassion.
I'd suggest https://www.lesswrong.com/posts/krHDNc7cDvfEL8z9a/niceness-is-unnatural , which argues that ML systems are not operating with the same kind of constraints as past humans (well, whatever further down the line) had; and that even if you manage to get some degree of 'niceness', it can end up behaving in notably different ways from human niceness.
I don't really see a strong reason to strongly believe that niceness will emerge by default, given that there's an absurdly larger number of ways to not be nice. Most of the reason for thinking that a degree niceness will happen by default is because we deliberately tried. If you have some reason for believing that remotely human-like niceness will likely be the default, that'd be great, but I don't see a reason to believe that.
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