An intensive deep dive into what remain the Pinnacle of the real time strategy genre, and why I believe it might just be the greatest spectator game every created and most strategically interesting game that currently has an active community.
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An intensive deep dive into what remain the Pinnacle of the real time strategy genre, and why I believe it might just be the greatest spectator game every created and most strategically interesting game that currently has an active community.
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Notes -
I could never get into SupCom. I tried the campaign but ended up looking at the strategic view most of the time, the one with a bunch of basic sprites showing me where the units were. I'll try watching one of the replays from the article.
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