Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 78
- 3
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
Where Mankrik's wife? will still get a flinch from open-beta or early release players on the Horde side.
This isn't specific to MMOs, notably. Even ignoring the extreme outliers like those with encyclopedic knowledge of Mario 64 glitches, there's probably a pretty sizable subset of Zelda BOTW players who can recognize each of 120 shrines, 14 towers, 80ish quests, yada yada (though I don't think anyway cares about the 'golden seeds'). ARK pretty much requires you to memorize 100-150 creatures by aggressiveness (which isn't just a matter of 'fights me or not', but also what mounts it won't attack), taming approach, diet, and utility; 'note runs' involve optimizing some (usually 100ish) subset of 1000 explorer notes for rapid experience gain; certain resources have important-to-recognize locations dependent on a map, so on. They usually won't get as large a list, but that's mostly a limit of their content and scope. Fallout or The Elder Scrolls players can end up with bizarrely specialized knowledge.
Some of this reflects video games being able to centralize that knowledge. FFXIV has somewhere upward of 500+ gathering items available from probably upwards of 150+ 'locations', but these are all hugely identifiable locations, and even the most generic landscapes (probably Coethas Western Highlands, which was often bashed as a boring snowy plain) has a landmark in sight for each gathering location. And as the memory palace approach attests, the combination of repetition and spatial reasoning may improve recall. Of course, on the flip side, almost nothing in Morrowind was hugely identifiable and there's no reason to every return to most ruins and... there's someone out there that knows where the One Muffin is.
That said, I'd caution that there's a big space between "longterm X players" and most or even many longterm players. I haven't played WoW for a while, but back when I did play the notorious difficulty finding anything in Thunder Bluffs or the Undercity was pretty well-established. For FFXIV, the problem of 'I have no memory of this place' is pretty standard for raids or dungeon roulettes, of which there are far fewer and which players would often repeat day-after-day for months when they were first released. I always end up going to the wrong part of the Gold Saucer trying to find Wild Rose, despite having done so on a weekly basis for the better part of a year.
More options
Context Copy link