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Notes -
Hell yes, someone else who has played Sir Brante. The most positive ending I got was while playing a noble on the antirevolutionary path andbeating Dorius Otton in a duel with the help of Grandpa from beyond the grave, convincing Gaius Tempest to enact reforms and getting the Brantes ennobled|| all in one playthrough. I didn't manage some minor things like ||saving the childhood friend or all family members etc.
One might say there are six main paths - noble, priest and commoner both as pro- and antirevolutionary - and at least two "easter egg" paths (following the Path of Will as a priest and doing the anti-revolutinary commoner path so well that the entire revolt gets aborted )
I was had a little mini-debate in my head about whether to say three or six main paths, but I went with three because I don't think pro or antirevolutionary are substantial enough to call them there own complete main paths, not to the same extent of the noble, priest and commoner are, at least. Most of the decisions for which side you land politically are only towards the very end of the game, and it's possible to play both sides until just before the end of the game, albeit with maybe slightly suboptimal outcomes. Basically, they're not "main" paths in that they don't have a long, separate narrative.
They're main paths in the way that if you want best outcomes you need to start making certain stat-related choices quite early on.
Right, it's more the outcome of the choices you make. The actual story events that you experience on pro and anti revolutionary "paths" are mostly the same however, it's just how you respond to it. Whereas the noble, priest and commoner paths all have almost completely different events and story arcs, only a small overlap. Hence "main" paths.
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