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Notes -
Yeah, that's basically what I'm asking.
When you're doing stuff at scale, avoiding constant checks is pretty important. Factorio saves a ton of update time by putting unused entities to sleep and not having them periodically check if it's time to wake up; they go completely inactive in updates until an active entity connected to them pings them to do something.
When you have 55,000 robot arms not checking if they need to move every tick, the performance savings are measurable.
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