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Notes -
For puzzle games, probably Zachtronics games if you don't have a background in programming/engineering. I guess a lot of 90s adventure games may count, insofar as they have hidden "puzzles" that are basically impossible to reason your way through and will softlock your progress if you don't get them right.
For strategy, an operational level game like Command Ops 2, which sees you as a commander in a number of WW2 battles. It has a ton of variables and simulation, of course (forests increase the indirect damage from artillery because the splinters from exploding trees act as extra shrapnel), but the main thrust of the game is that it's an actual strategy game. Instead of microing your little dudes on the map, you give orders to NATO icons on a top-down map representing companies. Your orders take time to reach your companies, and then take a little extra time to trickle down to everyone in the company, and then it takes a little bit of extra time for your companies to reorganize and gear up for the order. It's real-time and you're grappling with imperfect information and the simulated clunkiness of giving orders in war, so the game is basically one big exercise in the OODA Loop
A lot of people bounce off Zachtronics games, but the ones I've stuck with I've beaten, and I don't have a programming background. I don't go that far into the postgame puzzles, though.
(Zachtronics games are also games that I continually have a craving to return and play, but they're not really games you can dip in and out of.)
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