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Xcom terror from the deep is quite difficult because there was a bug in the original game where the difficulty setting didn't actually change anything and there were many complaints the game was way too easy, and they fixed the bug and made the next game much harder.
I can never read the og XCOM bug list without cracking up. It's just so bad, and yet the game was amazing.
Do you have a link?
If you have an hour or six to read through them: https://www.ufopaedia.org/index.php/Known_Bugs
The specific one he was talking about was
But my favorite was the one where there was an entire radar UI that just didn't do anything. Building 10 radars would give no better detection than 1, except for filling up a meaningless detection bar.
The bugs in incendiaries and smoke might take first place if I could even understand them. And I don't even want to think about all the weird mind control glitches that led to disappearing soldiers and penalties for aliens dying like they were your own guys.
In some early versions I think soldiers could overflow their exp counter and level up into useless gibbering retards with their stats at 0.
Iirc there's a bug in the "going berserk" panic code where their action points underflow the counter and they get 255 actions to automatically shoot at any aliens in line of sight until their magazine is empty. Which is fucking awesome and I love that it's a feature.
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I'm not sure this is exhaustive, but there's a long list here.
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