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Notes -
If you don't choose to do harder content then... you don't choose to be challenged? That sounds like it's not the game's fault.
Generally, in these sorts of games, the developers put exclusive rewards behind challenging content so that players have no choice but to partake in the challenge if they want to advance. In PoE, since the rewards players care about are fungible and exchangeable currencies, there's little incentive to advance in content.
"Why would a player do something in a way that's not as fun" is a very naive impression of how gamers, and humans, operate. As @ZorbaTHut likes to point out all the time, the thing the player is striving for is not necessarily what will be fun - developers have to ensure that it actually is, and not assume players will stop what they're striving for and switch to the fun thing as soon as they discover it. In PoE, players strive for currency. If farming for currency isn't in and of itself fun, then you can't assume players will stop farming for currency and go do what's fun (the fun being the more challenging content).
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