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Notes -
...what's the delta between the transferability of MS Flight Simulator skills versus a fighter jet? I have no idea. I'd probably go with the fighter jet pilot, on the assumption that MSFS is sufficiently streamlined that it transfers less.
Your average fighter pilot has probably flown maybe a half dozen other aircraft types too: you don't go straight from a simulator into a jet.
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...I doubt that. Last I checked MSFS was for those guys who loved having all of the bullshit on a plane down to the last button. That was a decade ago..
XPlane or Prepar3d are better as instrument trainers, but you can still get MSFS to the point where it can be blessed for BATD purposes (effectively, can clock a limited number of hours on it as a pilot). The biggest worry I'd have is that they are still buttons; even high-end yokes tend to be horribly unrealistic when it comes to physical feel, and many parts don't really have good physical equivalents even if you're willing to pay an arm, leg, and first-born child.
In normal conditions a pilot only really has to manage the aircraft in the sense of a checklist, where there's literally very exact steps involved for procedure at every point in the process, but high crosswinds, bad visibility, (very) low fuel levels, equipment failures/non-ops on aircraft or ground, or particularly annoying airports can make that less true. In those situations, being able to identify the feel of different types of whole-aircraft movement go, or knowing how to count off time properly in your head under stress, or how to handle procedures that aren't covered in flight simulator work could be more relevant.
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