Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?
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Notes -
I’d argue Steel Battalion (2002) probably counts. It is maximally, offensively realistic. It requires a $200 (in 2002 dollars) custom controller with dozens and dozens of buttons and a throttle. Just starting your tank requires a 10 button startup checklist sequence. The area of the screen showing the actual gameplay is the size of a postcard, because you are looking out the viewing slit of a tank. If you don’t successfully punch out of your burning tank (that has its own molly-guarded button), you die. And enjoy the digital afterlife buddy, because the game is automatically wiping your save file if you do. It all combines to make a game that’s borderline unplayable not because it’s broken but because it’s so uncompromisingly committed to the experience.
The first Steel Battalion was a cult hit. The actual disaster was the sequel from 2012 that tried to do the same thing with Kinect motion controls instead of a custom controller.
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