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Friday Fun Thread for March 14, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm pretty sure he's a post turn of the millennium kid, so to an extent, when he talks about "90s" games, he's being exposed to cherry picked games from that era. Namely the absolute classics, the ones that stood the test of time, and thus were what were recommended to him when he was older.

Honestly I don't buy this. I think some genres have, by all objective measures, gotten increasingly worse with time.

Take 4X for example. Once upon a time, you bought a 4X game for retail price, and that was that. You got a complete game. Now the average 4X game has dozens of expansions where they piecemeal out mechanics or factions that would have been included in the base game. Sometimes we even know this for a fact because the previous iteration of the game did in fact have those exact mechanics or those factions in the base game!

I forget the exact comparison, but some meme went around with Avowed getting compared with Oblivion or Morrowind and not looking the better for it. Some 10+ year old game had more interactivity that some cutting edge AAA game that aspired to it's style of play. There are good odds Avowed could be the highest profile RPG released this year. Top 5 at least. And by most of the talk I've heard, it significantly misses the mark made by games that are old enough to drive.

I think possibly the only genre of game which might be "better" is the highly competitive sweaty kind of game. If your jam is the sort of global competitive network where you can definitively prove you are the top 1% or even 0.1% of players, we had nothing like it in the 90's or 00's. Factorio style games too. There were some economic games, but nothing like the sort of logistics/programming involved in Factorio.

I have mixed feelings about Boomer Shooters. I haven't exhaustively played a ton of them. Dabbled here and there. I think a lot make noble efforts, but many are still afflicted by the desire to include some sort of meta progression systems trying to hook into the compulsive part of your brain, because that's just how you get people "engaged" with your game. Lets call this one a draw.