Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?
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Notes -
In my case, the goal is the end product. I want a videogame with every single feature I want in a game and none of the features I don't want, and whenever I run out of content I can make more content. The software project is "for fun", in that the game is for fun and tailored to me specifically, I don't think it will ever be commercially viable, but 70% of the fun is (or would be if I ever get anywhere) the game itself, 25% is being able to think about game design features and add and tweak things, 5% is the actual coding line by line. If I could tell an AI what features I want and have it keep adding them cohesively and coherently on a global level without hallucinating or forgetting details from months ago, I would easily drop the 5% line by line coding part.
Instead I keep getting bored and losing motivation because I get too ambitious and it takes too long to do what I want to do before I get to enjoy it in a playable state.
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