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Notes -
This is mentioned a couple of times offhand by a few auxiliary characters (Gideon Reyes being the main one iirc), but that is definitely not the reason Angela Deth is overthrowing him, and seeming not why you the Player Rangers are overthrowing him (the available dialogue options against the Patriarch imply you're doing it because you think he's an unjust tyrant). In fact, the Patriarch's age and deteriorating health are completely irrelevant. The fact you can learn and comment on his condition leads nowhere, and it's not even a necessary condition to get the peaceful transition ending. The overthrowing of Patriarch is pretty much exclusively based on the belief he's an unjust tyrant.
Yeah I'm aware, I briefly mentioned it but I didn't go into in my original post. Although iirc he only actually killed one of his wives, who tried to assassinate/overthrow him, at least it's implied from visiting all the graves after seeing the map after confronting Victory. Patriarch was giving prisoners to the gangs as slaves as part of his deal for them to leave Colorado Springs. Which yeah, is pretty shitty, but relative to all the shit going around him is understandable. If we were to judge the Patriarch against leaders throughout history, not just contemporary society (which the writers implicitly want you do to) Patriarch is actually really quite tame. If that's the price to keep Colorado Springs safe, the only island of stability in a world of post-apocalyptic chaos, it's probably justified. Specially in contrast to Deth's plan of overthrowing him (violently) and just hoping everything doesn't collapse on itself. Deth's own plan also involves freeing a slaver leader (Ironclad Cordite) to use him against the Patriarch, and when he eventually leaves to go to Kansas to go conquer and kill there, you can actually question Deth about her hypocrisy and the atrocities Cordite will certainly commit and she just handwaves it away as 'yeah he probably won't make it that far and will be betrayed by his own gang eventually, don't worry about it'. Yeah, real confidence inducing.
Somehow Fallout NV handled it perfectly fine, and yes, even I will begrudgingly admit the Bethesda Fallouts did a decent job of balancing this. I honestly just think it comes down to the Wasteland 3 writers just not being very good.
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