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Are you a Civ multiplayer person? I think that probably explains it. Civ multiplayer is just so different of a game from Civ single-player that it's impossible to talk about the subject without mentioning the elephant in the room.
I play GSG-type games as single-player experiences. (Mostly because my internet was dogshit for the longest time.) And, in my experience, the Civ AI has always been dogshit, unable to comprehend the multivariate functions of its own systems.
IT VERY WELL MAY BE TRUE that those elements are present in Civ 4. I never got to experience them properly. I concede the point that the Civ 4 combat is not as two-dimensional as my hot take would imply but the game itself does a bad job of demonstrating it for the player. EU4 also has very bad AI, but the cheating is in such a matter that it has the pretense of emulating skillful play, and not just modifiers given to the AI just because.
(Yes, I know the AI gets buffs in Paradox games. But the buffs in Civ are much, much larger comparatively, to compensate for a lack of historicity and other railroady mechanics.)
The base game of CIV is piss easy, even on Deity: the AI is too incompetent and cowardly for the job of containing the player without obviously ganging up against him. You don't need to know any of that to win single player civ (although it will make your game go faster.) But that's not even the worst part of it!
The inability of players falling behind to catch up means that in Civ games, there is an obvious winner very early on, deincentivizing participation in casual play and ensuring a negative experience for the majority of players. This is the real reason why Civ sucks. No matter how clever you are tactically and keeping all of those modifiers in mind, the bigger blob will always win. I'm not going to fight to the bitter end for days for a predestined conclusion: I'm just going to quit before the birth of Christ.
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