site banner

Culture War Roundup for the week of December 16, 2024

This weekly roundup thread is intended for all culture war posts. 'Culture war' is vaguely defined, but it basically means controversial issues that fall along set tribal lines. Arguments over culture war issues generate a lot of heat and little light, and few deeply entrenched people ever change their minds. This thread is for voicing opinions and analyzing the state of the discussion while trying to optimize for light over heat.

Optimistically, we think that engaging with people you disagree with is worth your time, and so is being nice! Pessimistically, there are many dynamics that can lead discussions on Culture War topics to become unproductive. There's a human tendency to divide along tribal lines, praising your ingroup and vilifying your outgroup - and if you think you find it easy to criticize your ingroup, then it may be that your outgroup is not who you think it is. Extremists with opposing positions can feed off each other, highlighting each other's worst points to justify their own angry rhetoric, which becomes in turn a new example of bad behavior for the other side to highlight.

We would like to avoid these negative dynamics. Accordingly, we ask that you do not use this thread for waging the Culture War. Examples of waging the Culture War:

  • Shaming.

  • Attempting to 'build consensus' or enforce ideological conformity.

  • Making sweeping generalizations to vilify a group you dislike.

  • Recruiting for a cause.

  • Posting links that could be summarized as 'Boo outgroup!' Basically, if your content is 'Can you believe what Those People did this week?' then you should either refrain from posting, or do some very patient work to contextualize and/or steel-man the relevant viewpoint.

In general, you should argue to understand, not to win. This thread is not territory to be claimed by one group or another; indeed, the aim is to have many different viewpoints represented here. Thus, we also ask that you follow some guidelines:

  • Speak plainly. Avoid sarcasm and mockery. When disagreeing with someone, state your objections explicitly.

  • Be as precise and charitable as you can. Don't paraphrase unflatteringly.

  • Don't imply that someone said something they did not say, even if you think it follows from what they said.

  • Write like everyone is reading and you want them to be included in the discussion.

On an ad hoc basis, the mods will try to compile a list of the best posts/comments from the previous week, posted in Quality Contribution threads and archived at /r/TheThread. You may nominate a comment for this list by clicking on 'report' at the bottom of the post and typing 'Actually a quality contribution' as the report reason.

4
Jump in the discussion.

No email address required.

Granted civ is too light and too historically broad to model the wax and wane of army sizes, but there is no denying that infinite concentration removes a lot of tactics about terrain and positioning.

I deny it. What is true is that in wars where the human player is the aggressor, there's often one decisive battle followed up by a slow roll over the now-mostly-defenseless territory. And so the tactical considerations for that battle are going to be minimized, in that they only need to be figured out once. I.e. a well-researched and -implemented invasion can accomplish a lot by choosing a favorable initial battlefield, yes.

Concentration has also waxed and waned as a valid tactic over time. You sure should be able to put a million men in a small area, but that means that they can be devastated by artillery and bombing.

Which is how Civ4 works, yes. Literally with artillery and bombing and the 'collateral damage' mechanic. Your units standing shoulder to shoulder will get absolutely shredded by AOE damage if you're not taking steps to prevent that, and first-line enemy defensive cities usually have multiple artillery units in them for this reason. Even the AI.

Civ is just too abstract to model this. It's closer to chess than anything that actually involves armies as a meaningful concept.

That's true of NuCiv, sure, but it's not true of Civ4.

I'm with you, civ4 has a ton of tactical depth to its combat system, and I get annoyed when people don't see it. I think the main problem is that a lot of new players don't like seeing their catapults die (which they usually do when used for collateral damage), so they never really figure out the 'collateral damage' system. They also seem to feel guilty about using nukes in the late game, for some reason. Notably the AI does not share that guilt, and will freely use catapults or nukes all over the place.

I do think you're not alone in missing 4, I hear that a lot but I always chalked it up to 4 being the most featureful and having insane levels of content in the base game compared to any modern release.

I was too young to dig deep into the combat so my memory of it mostly comes from the later instalments.

What I remember of 4 is that the combat was a slog in the late game because everyone had so many units you couldn't make any progress.

I guess that's actually a pretty decent portrayal of modern warfare, ironically enough.