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Friday Fun Thread for December 6, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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That's fair, and definitely happens -- I think there's been a few Persona games that ask for Majong questions that are trivial for anyone familiar with the game, but nonsense to most Americans, myself included. For the Couple's Mask, there's a bit of that, but mostly the logic is fairly reasonable: it's just the timing being incredibly tight. There's a good number of critical points where you have to be in the right place in a 10-minute window, and if you screw up even one bit, you're back to stage one.

And if you aren't trying for a completionist run, it's a lot less bad. I think my first casual play got a little over half the masks without any real problems or GameFAQsing.

You see variants of the gimmick a bit in visual novels and related games, though usually with a different framing. Being able to continue on and learn from a failure before a reset is a really clever gimmick where it works, and I'll point to Ghost Trick as another game that's a great exploration of that concept. The flaw is less there, and more that the introduction of a strict timeline struggles where the time pressure is too high or too low. Where that pressure's right, you have a lot of strong incentive to keep playing and keep your tempo and focus together. But even with a casual run in Majora's Mask, there'll be a good couple times where you have to sit around for a few minutes just waiting for an event to pop, and there's other times where you'll be sprinting from one event to another because you underestimated how long a fight would take. And that's a problem common to games that did pull a bit from Majora's Mask's social graph side, like the increasing focus on timed behavior in Harvest Moons and other lifesim games.