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Devs overestimate the importance of Devs and a lot of non devs do as well.
To launch a game you have to pitch to investors and get millions in funding. Your game has to appeal to the funders and be something that they believe they will make money on. The biggest challenge is post launch . There are a bunch of games launched every day. The market is saturated to an insane degree. In order to break through you need to have influencers, journalists and other people pushing your game. The youtube algorithm promotes woke gamers.
Another underrated aspect is that in cut throat industries people will try to outmanoeuvre each other. If knocking out the opponent by discovering a transphobic tweet gets you ahead people will do it. The gaming industry is dirty.
You're right, and it's such a shame, and it's because marketing has grown bigger than the product being marketed. So for every dollar spend on making something of value, 9 dollars are spend trying to convince others that it have value. This tendency generalizes to most of society, which is why most things have become so fake.
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