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Notes -
What are some games where the “reward mechanism” is increasingly delayed the longer you play?
A game like chess arguably has the same amount of reward per game regardless of elo, it just gets more difficult. (Games will take similar amount of time and chance of winning/losing doesn’t shift much). Same with MOBA games. World of Warcraft and other RPGs may seem as if they delay the rewards, because it takes longer to get to the next level, but I’m not totally sure if this is the case, because you still acquire loot and have same amount of exploration and combat while the next level is delayed.
I suppose Souls games may be an example: because you keep dying and retrying as you progress through game, then the reward (the completion) genuinely delays over time. A lot of older games have this mechanic, where you are forced to retry until you complete the level. This is rare in modern games. Puzzle games and games like Portal have this mechanic. Crosswords and Sudoku as well.
I’m in interested in how this mirrors the real life progression of skills; ie, real life contains an element of delayed rewards across progression. Reading a book goes from quick and fun (children’s books) to long and tedious (professions involving lots of reading). Math problems don’t just get harder, they may take 10x longer to solve. Occupational obligations may involve increasingly delayed feeling of reward. Someone’s goal in meditation may go from 5min to 35min. Etc.
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