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Notes -
Gleba got us (me & cjet) pretty stumped. And yeah, we imported everything to start, power generation, tesla turrets etc.
I deleted everything I built on Gleba that researched the basic tree Ag-tech using stuff, and built a better base that's almost hands off. Took a good look at what I was doing, scaled it up, plugged every inserter into a combinator so resetting the filters on inserters is more convenient.
One mistake I made was running nutrients around the base. That's dumb - you run bioflux around and generate nutrients in each module. I feel ideally it should all be run around the base on a loop, I think I'll try that next time I'm rebuilding it.
Apart from that, one needs a really robust spoilage removal system. My second build usually gets clogged on spoilage removal. The nice thing is all the junk or unspent jelly or mash produces enough energy that my nuclear reactor is mostly just backup. The Heating tower has something like 400% efficiency for some bizarre reason. vastly better than boilers.
The one unsolved issue is how to avoid wastage and export only the choicest unspoiled flux. I'm thinking maybe running bioflux in a loop is the way to go so no more than needed gets generated.
As to defenses, we are at evolution 1.0 and spamming 4 rocket 16 normal turret firing positions, spaced 2 pylons apart works fine and stops every attack but gets half-stomped. If you add in a tesla turret that prevents the stomping altogether,just damages it. It's key to not taking losses without having vastly more rocket turrets. Don't think mines do anything to the stompers. Didn't try flamer turrets.
We never had really serious issues with the Gleba wildlife bc of early pruning and artillery.
They really could've made Gleba way messier by increasing the gravity. I'm even harvesting the fruits with drone, still no issues with power.
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