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Notes -
Distant belt of land mines plus clearing a dead zone before you leave (maintaining it with artillery later, they're slower to re-expand than biters)
You definitely need a checklist of supplies to bring to have an easy time setting up there.
And never never never use solar there: check the stats. Burn trash in heating tower, heat exchanger, turbine. Split in your jelly->rocket fuel production on low prio so it burns trash before fuel.
Yeah, I dropped off with near everything I needed, plus a landing pad, and a ship to automatically ferry additional supplies. Basically the only thing I'm fabricating locally at the moment is repair packs, turrets and ammo. Valcunus has so much automated, and so much launch capacity, that it's simply not worth the frustration to do it all again with infinitely worse logistics thanks to things perishing, seeds needing to be sent back, spoilage getting sucked out of all the loops, etc.
The worst part starting out was I was constantly running out of seeds because I was processing the fruit and nuts with assemblers instead of biolabs. Oops. I didn't want to have to deal with even more loops for nutrition and spoilage, but it turns out you only are seed positive if you process in biolabs. With that problem sorted I'm finally growing the factory to my satisfaction and getting into the pre-requisites for launching rockets. Still going to need a lot more harvest spots though.
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