site banner

Friday Fun Thread for November 15, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

1
Jump in the discussion.

No email address required.

It seems perfectly adequate... ? Within the simplified framework of the game. Obviously you'd try to use reusable vehicles if possible etc, but .. operations-wise it seems okay.

You can just add some circuit logic to it and it's golden. Doesn't ask for more stuff than there is etc.

The only downside is only one cargo pad per surface and that IMO there's no materials requirement for getting stuff down.

Unless they've fixed it, a space platform asking for 2 inserters, 1 blue inserter and a combinator will get a full rocket load of each. And there's not a way to set the load with combinators.

You mean you can't custom-load rockets with multiple things using circuit combinators because.. there's no way of accessing Space Platform demands ?

near as I can tell, the best way to handle things at the moment is to go to your platform, make a note of all the things you need, then place a requester chest on the ground one space away from the rocket, set requests for the items and amounts, wait for them to be delivered, replace the requester with a steel chest, add an inserter, and then launch the rockets until the chest is empty. There's probably a way to do it better with circuit networks, but getting the correct amounts into the rocket is a pain to do manually, and you need to switch to the platform and open the hub to get a summary of what is actually needed. It definitely could use some serious improvement.

There might be a way to do it better with combinator witchcraft, but I do not worship Satan.

The combinator witches have been complaining because the system doesn't expose a way for them to do it either, which is encouraging because those are the people with a direct line to the devs. Plus the spedrunners who are just as frustrated by it.

It's not the only half baked thing about the rocket logistics either. They had to quickly fix a frequent double launch bug, where stuff would get requested again after delivery.
You get the feeling from this and the dev log that a lot of stuff was being worked on (and fought over) right up until release day, like the last minute "better to ask forgiveness" change to the entire fluid system.

Typical "team expands, collaborative consensus management style fails to adapt" stuff.