Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 133
- 1
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
The real problem isn't the spoilage, it's that there's so many feedback loops needed.
And the issue is, if you let your fruit to spoil, you lose the seeds. If you lose the seeds, you lose possibility of sowing them. So.. Yeah.
This got me like 4x due to certain bugs. I've decided to, at the very least, used bots with fruits and seeds. The rest is nuts, the devs purposefully went with absurd amounts of stuff like nutrients to discourage botting.
In the end I decided that this kind of shit needs a modular approach - don't even want to deal with calculations, so I made small units that each does one thing and then just connect them together.
The outer loops is nutrients and waste removal, the straight-thrugh belt is the actual processing.
The issue is mainly that I the fruit cycles were unsynced, so sometimes it'd stop working bc one wasn't available in quantity.
I ended up just brute forcing via log bots, but I did read an interesting post on the subreddit that suggested a "main river" architecture (compared to the typical "main bus"): all spoilables go on a giant belt that ends with a bunch of heat towers where they're promptly incinerated for power. You pull from the river, process the material, feed the results back onto the river. The result is that all your spoilables are always fresh, the "river" never stops flowing, and you avoid any awkward clogs. Viewing Gleba as, basically, a flow system vs. the stock system you see on the other planets seems like it'd greatly simplify logistics. Personally I didn't build a single heat tower until Aquilo which is an obvious missed opportunity in retrospect.
Just burn it for electricity. I brought Tesla towers, they incinerate a megawatt each on standby. The giant crabs are not killable otherwise than rockets or electricity.
E.g. ?.
But you can process it all into carbon, which takes up less space and store it too. Even make coal out of it, really. Which you need to do anyway because of the giant crabs, which are very, very tough and armor-piercing rockets are really the only way to deal with them.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link