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Friday Fun Thread for November 1, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I think that's particularly an issue early in BG1, to the point where I would actually recommend just using console commands to start BG1 at level four or so. Level one play in AD&D is extremely limited and dangerous and BG1 doesn't handle it well.

AD&D has a common issue in most of D&D, which is that casters start out fragile, weak, and extremely limited in what they can do, but become overpowered in the late game. The result is that there's a kind of 'sweet spot' of AD&D combat where fighters and casters are competitive, and there's excellent gameplay at that point, but both very low level and very high level gameplay are broken and boring. I suspect that part of BG2's sterling reputation comes from the fact that you start BG2 around the beginning of the sweet spot, and end it just when you're starting to exit it. Around levels eight through fourteen or so is 'the good bit' of AD&D, where characters have enough options to be interesting, casters are powerful but still have meaningful weaknesses, and fighters are still essential.

BG1 and Throne of Bhaal are noticeably weaker than Shadows of Amn just because the system is unbalanced. It sucks, but there are ways to work around it. XP is on a weird scale in AD&D, so if you just start BG1 with a few extra levels, you don't actually end up that overpowered by endgame - you just remove a lot of the early pain. And once you hit epic levels in ToB, wizards are overpowered, but they're not as overpowered as in the tabletop game due to the limitations of the Infinity Engine (the game can't handle, to pick a very simple exploit, constantly flying; and it certainly can't handle most of the degenerate combos AD&D allows on paper), and because using a wizard effectively requires a lot of tedious spell management, you can and perhaps should manage by still letting extremely-well-equipped fighters do a lot of the work. ToB is not that difficult a game, so you don't need to abuse the extremes of power that much.