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Notes -
I’m playing Dragon Age and enjoying it. I don’t really disagree with the criticisms of the game from some reviewers. There is indeed a lot of peak millennial YA woke cringe dialogue…but the same was true of Baldur’s Gate 3 and both God of War reboot games, and many people enjoyed those; this doesn’t seem any worse.
I appreciate that this is an RPG with the filler removed, much needed after both Inquisition and Andromeda were ruined in large part by barren open zones that were unnecessarily created to try to attach the studio to some kind of perceived open world trend.
I quite like the new gameplay. Good RTwP will always be my preferred system, but Inquisition already ruined Dragon Age 2’s sublime and hugely underrated RTwP-action-hybrid combat, and this is definitely better than what we got in 2014.
People complain about facial animations, but they’re much less distracting than in Mass Effect Andromeda or Star Wars Outlaws / AC Valhalla (for non-facial-capture scenes, obviously). You can’t do much better than this without either hand-tuning facial animations like CDPR or capturing them directly like Larian, and it’s clear Bioware didn’t have the budget for that.
Choice and consequence is pretty good so far, better than some recent RPGs. I like the world and level design. The game has a nice, breezy pace. I will keep playing for now. I am more concerned about Obsidian’s Avowed, which looks like it might turn out like the Outer Worlds, which was passable but very dull.
What "woke" dialogue was in God of War?
I don’t know about ‘woke’ (although various aspects of the culture, language, attitude towards vice, sin, sex, therapy, relationships and so on of people in this Norse mythology are seemingly identical to those of progressive game writers in 2010s and 2020s California). But certainly the affect, style, tone, seriousness, language and so on was pure Marvel Whedon CW-show quippiness.
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