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Notes -
The core of any FPS game is mouse control. You need to react quickly, flick your crosshair onto the enemy's head, and shoot before they shoot you. All else being equal, the player with better aim will always win.
With the rise of games that demand this kind of precise aiming (eg., Overwatch and competitive Fortnite), a demand for synthetic aim trainers also emerged. The goal of these trainers is to improve your "raw" aiming abilities, that is, hand-eye coordination and fine muscle control, skills that can transfer from one FPS game to another.
In aim trainers like KovaaK’s or Aimlabs (the two most popular), you choose from a variety of scenarios, each designed to target a specific aspect of your aim. In one scenario, you stand in a greybox room and shoot static balls that appear on those grey walls. In another, you shoot moving balls, still in that same grey room. Three, four, five balls. Or you track those balls instead.
The choice of scenario depends on the aim mechanic you’re trying to improve. Training routines for Dynamic vs. Static clicking or Precise vs. Reactive tracking, for instance, will vary greatly.
It's like targeting a muscle group in the gym.
The idea is to use an aim trainer as a tool to help you get better in the actual game that you're playing. But a subset of people will just never leave the aim trainer. They enjoy grinding these benchmarks for hours on end, trying to beat their own high scores. It's addicting.
It is somewhat comparable to those who get very good at solving Leetcode problems, but struggle with applying these skills practically.
This is the aim community.
https://youtube.com/watch?v=wD-WRSD3LmQ&t=50
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