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Notes -
Felt the same about CKII. CKIII toned down the wackiness a ton, at least at the start (I only played at release), no horse popes or magical satanists, but it seems like the current issue is, like most PDX games, it's extremely easy to become overpowered with even a modicum of game sense.
Not really, designing new cultures and religions is exactly the kind of cancer that overtook CK2. Now CK3 has imbalanced adventurers where you go around the map as a medieval Herakles instead of dying with 80% probability in the first year like any other small business.
Yeah, the reception to the Roads to Power release has been really funny to me. Sure, adventurers are absurdly overpowered shonen protagonists who can live to 130 while making more money from one contract than most kingdoms do in a year, but hey, they feel really nice to play. The RP! The truth is most CK players don’t want a realistic medieval political simulator, they want the aesthetic of one (in which they win). Compare to Legends of the Dead being canned for the update introducing plagues (losing your genius beautiful Herculean heir bc of RNG sucks, Henry I would agree). But tbh winning is fun, as is dressing up your 3D medieval not!Sims in fancy clothes, so I’m not complaining
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