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Notes -
COH 2 took a long time to get good. I played it since beta. In comparison, I showed up very late and very unskilled to COH 1. I understand many of those players held 2 in disdain, as an "arcade" game.
The QoL features in 2 (fence jumping, ribbon) and tactical depth (True sight) were huge. The addition of 4v4 was a major amount of fun. I know it's a controversial opinion, but coldtech games offered another level of differentiation even if the competitive scene rejected them. The lower TTK made things frantic and faster, and I appreciated the depth of different abilities.
There was a lot that didn't work. Bulletins were lame; commanders were a downgrade, etc.
I've played 3 a bit now and think it's more like 1. I enjoy the performance and visual enhancements quite a bit, along with the addition of verticality. However, I'm pretty bad at it, and my regular playgroup for CoH 2 was shattered when the guy who bugged us all to play regularly committed suicide, so I don't know if I'll get any better.
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