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Culture War Roundup for the week of September 30, 2024

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Sometimes it seems pretty obvious from the outside that a given production is going to fail miserably: Borderlands, as another example. This conversation has me wondering if it always looks like a train wreck on the inside (reshoots, recutting, extra VFX) in ways that we just don't see as outsiders. Was the set of a great movie, say Jurassic Park, less chaotic in these ways than Waterworld? It's conceivably sampling bias to see the trainwrecks from the outside.

I recall hearing that the production of Aliens was a complete shitshow, with James Cameron allowing issues with his personal life to interfere with production in negative ways. Also, some of the best Mission Impossible films, including 4, 5, and 6, apparently had 3-page long scripts at beginning of filming, with just an overarching narrative and various ideas of scenes in Tom Cruise's head, requiring the scripts to be written the night before the actual filming of the individual scenes, along with a ton of work by the editors to actually piece together a coherent narrative (Chris McQuarrie, the current director of the movies, got that role in a large part due to being an uncredited script doctor for 4 who was apparently brought in to fix it up during shooting).

So certainly having the productions be trainwrecks from the inside doesn't guarantee that the film won't be one of the greatest films ever made, rather than a historical megaflop like Waterworld.

But I think with something like Borderlands or Joker 2 or any number of other recent flops like Madame Web, The Marvels, or on TV The Acolyte or Rings of Power is that the trainwrecks aren't on the production, but rather on the fundamental artwork that's being expressed, mainly the script and also perhaps the cast. E.g. for Borderlands, it should be obvious to any layman, and certainly to any studio exec, that it's not a winning move to cast 50+ year old dramatic actor Cate Blanchett as an action lead and famously short comedian Kevin Hart as a no-nonsense serious big tough-guy soldier in a movie based on a video game aimed at teenage boys and young men. Even if the production had gone completely smoothly, it was just fundamentally doomed from the start, unless they relied on some other gimmick, such as having outrageously good action scenes (this is sorta what the Mission Impossible films rely on, which has worked for films 4-6, but not so much for 7, IMHO). Likewise, any layman could've read the outline for the story of most of these films and immediately pointed out major problems that would lose the audience.

It seems to me that, to be blind to these glaring issues and obvious red flags - so blind that you're willing to place hundreds of millions of your company's dollars on a losing bet - requires a lot of motivated reasoning which results from elevating one's own ideological biases over one's love of profit.