Be advised; this thread is not for serious in depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 63
- 6
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
Well, I mostly wrapped up my EGA sprite editor in assembly. There are a few more things I may change for my own convenience as I proceed to actually use it to make a game. But I think it was a good enough exploration of doing most game related tasks in assembly. I processed a bunch of mouse and keyboard input, save and load files, did a bunch of EGA graphics, allocated a bunch of memory, even did some fun things with the different pages in mode 0Dh.
It was probably totally unnecessary but I wanted some practice, so I split the program into two assembly files, operating in two different memory segments. Made juggling the current data segment a little annoying, so I'll need to think carefully about how I go about that more in the future.
Possibly the only thing I might add to it is a preview mode where I paint the sprites over the screen and see how they look against each other. And maybe a few other UI niceties.
With that more or less in the bag, I've moved onto starting an adlib tracker. Turns out there is more or less only a single extant document about how to program the registers on an adlib compatible card. A short, 9 page document called "Programming the AdLib/Sound Blaster FM Music Chips Version 2.0". It's dated Feb 24 1992 by Jeffrey S. Lee. It begins like this
So I'll be bit banging against 244 registers or so. Only so many are useful, but I'm curious what many of them sound like. Yeah, yeah, I know. There are so, so many adlib trackers already. But where is the fun in that?
More options
Context Copy link