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Notes -
CCGs and deckbuilders are different genres. In CCGs building your deck is something that happens outside the game and everybody brings the one they want to the starting line. In a deckbuilder, everybody starts with the same or very similar decks, and changing the cards in it is a game action.
Even considering the digital CCG campaign mode you can see in the old Yu-Gi-Oh or Pokemon TCG console games - the kind which was which was pioneered by Microprose's Magic the Gathering - the meta-game (in which "an individual game of Magic" functions like the battle system in Final Fantasy or something) typically has acquiring new cards as a game action that takes in-game currency, but lets you shuffle around which cards you own in or out of your deck for free.
I can't get a good sense of how the Dragon Ball game stated on that wikipedia page to be an "early precursor of the DCCG" actually plays, but from what I can see from a fraction of a longplay and a wiki description it sounds like the cards are closer in nature to playing cards (basically just a number and a suit) than CCG cards.
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